![]() ![]() |
| Advanced Uninstaller PRO |
Apr 7 2012, 07:07 AM
Post
#1
|
|
Robot ![]() ![]() ![]() Group: Members Posts: 2,034 Joined: 23-May 06 Member No.: 43 |
|
| GanFall |
Apr 7 2012, 07:07 AM
Post
#2
|
|
Member ![]() ![]() Group: Members Posts: 13 Joined: 6-April 12 Member No.: 8,503 |
Only Game, StarTrek online.
|
| TheWeirdCommenting |
Nov 19 2012, 01:25 PM
Post
#3
|
|
Member ![]() ![]() Group: Members Posts: 19 Joined: 10-October 12 Member No.: 11,212 |
Highly reccomended for all those star trek fans! You are the captain of your own ships and go on missions to get promoted!
More information: Factions Initially, the only faction you are able to play as is the Federation. Once you reach Commander, level 24, the Klingon Empire is unlocked as a playable faction. Career Paths In Star Trek Online, there are three career paths players can take, which corresponds to three of the areas of expertise in Starfleet: Engineering, Science and Tactical. Career paths in Star Trek Online are very much like classes in most other MMORPGs, except that they aren't as restrictive and rigidly defined in Star Trek Online. A player of any class can fly any type of starship, even though each class has a starship with which they will be best fitted. Comparison Each class has a certain focus and can perform one or more group roles, as well as a starship that best matches that particular class. Engineers are best suited in the Healer and Tank roles. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the DPS or Damage players do the majority of the actual firing and damage. As healers, Engineers are adept at healing hull damage, although they also have strong shield healing. Their focus is primarily on survivability and resilience in space combat, while supporting their Away Team in both space and ground combat with fixed-position automated weaponry, shield and medical generators, technological buffs, and other repairs and improvements. Engineers wear the color gold for their uniforms and are ideally matched with a Cruiser, which is also best suited for tanking. Their equipable kits generally involve fabricating turrets and shields, supporting your team with weapon buffs and drones, and laying mine barriers and bombs. Science officers are most useful in the Healer and "Buffer/Debuffer" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. In Ground missions, Science officers can be the primary source of team healing, but are also in possession of abilities that control or debuff enemy resiliency, damage and movement. Science officers wear the color blue and are ideally matched with (of course) Science Vessels, a ship class who's onus is to weaken and control its enemies, and provide some healing on the side . Their kit powers are generally for healing allies and weakening enemies. Tactical officers are most useful in the DPS or Damage roles; they do their best work while dealing damage to enemies in ground and space combat. Tactical officers wear red and are best matched with an Escort vessel, which is also the best starship in terms of inflicting damage to enemies. They do this through maximising the damage output of their Energy (Beams & Cannons) and Projectile weaponry (Torpedoes & Mines), and through increasing that potential through Attack Patterns. The kit powers allow them to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), aoe damage via grenades, and abilities that that improve the damage output and staying power of his/her allies. Races Each faction has its own collection of playable races. The important thing to remember is, that there are no "Uber"-races. Go with what you feel comfortable with. Traits Once you've picked your race (or you've chosen to create your own custom race), you're ready to pick out your traits. All preset races come with one or more required traits, with the remaining traits available for picking, for a total of four traits. New players might find it very hard to select suitable traits, as picking these requires some knowledge about game mechanics. We prepared a separate guide on this topic for you. Consult the list of trait chart for the available traits and evaluate the Guide: Suggested trait builds for additional information. Ranks In order to advance to the next rank, players must spend a set number of skillpoints (SP) before being promoted. Furthermore, new tiers of starships are opened up to each new Rank. However, in order to advance through the Grades (1–10) within any Rank, players must simply earn SP. -------------------- ApPlEs!
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 24th May 2013 - 06:29 PM |